By using our Services or clicking I agree, you agree to our use of cookies.Press question mark to learn the rest of the keyboard shortcuts Log In Sign Up User account menu 0 5e Dragon Ball Z Campaign.For some reason my post keeps messing but I think it shouldnt now.
I am trying to homebrew a campaign that takes place in the Dragon Ball Z setting thats trying to be show accurate but also fun. ![]() Here is what I have so far, I would like to hear what you guys think about most of the racesmoves so far, and what should be added or improved upon. The entire Saiyan portion was practically copied from another Unearthed Arcana I found, with minor changes. Im hoping to change them completely later, primarily the transformations, but this is what I have so far. Here is the original: Please give me some constructive criticism and ideas for improvement and what you think in general about these rules. Thanks 2 comments share save hide report 44 Upvoted This thread is archived New comments cannot be posted and votes cannot be cast Sort by best. In fifth edition, player characters are limited to 20 in any of their abilities. And as a final note: Fifth edition, because of its whole Bounded Accuracy thing, means that the power differentials between characters are limited. You just cant get a PC up to godlike power compared to an ordinary human, whereas in DBZ the power to destroy a planet is considered childs play as the series progresses. So while I love DBZ, and I love 5e, they approach the power curve from different perspectives. Download le petit robert 2010 windows crack keyNot sure which, though. Share Report Save level 2 Original Poster 4 years ago Thanks for the advice, Ill make improvements here and there. With the power creep, I realised quite early on that 5e was probably not suitable for a DBZ campaign, and it was not my first pick as I felt that the combat in particular might be too sluggish compared to actual DBZ fights. The other systems I tried to use were Savage Worlds and a custom built system. Savage Worlds seemed completely fine except for combat as, as far as I knew, you just needed two hits to first make the enemy Shaken, then dead. That seemed too quick in my eyes (especially when thinking about big fights like Goku vs Frieza). Also, Me and all the players I was gonna run the campaign with already knew DnD 5e so I tried making this page to see if I can just work with it, almost pretend like 6th level DBZ-rules is different from regular 6th level 5e. Hid legacy shim 2 lost admin accountIf you can give me advice on another system or maybe I am interpreting Savage Worlds rules wrong, please say so. Share Report Save View Entire Discussion (2 Comments) More posts from the DnDHomebrew community Continue browsing in rDnDHomebrew rDnDHomebrew Welcome to rDnDHomebrew Do you like DD Do you like using your imagination We can help you join them in sweet marriage fit for a king. ![]() Please read the rules before posting. Members 405 Online Created Jul 25, 2013 Join Top posts august 28th 2016 Top posts of august, 2016 Top posts 2016 help Reddit App Reddit coins Reddit premium Reddit gifts about careers press advertise blog Terms Content policy Privacy policy Mod policy Reddit Inc 2021. All rights reserved Back to Top Cookies help us deliver our Services.
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